Allan Day
aday@gnome.org
Jakub Steiner
Seleccionar y crear iconos.
Daniel Mustieles
daniel.mustieles@gmail.com 2011 - 2019
Alex Puchades
alex94puchades@gmail.com 2015
Nicolás Satragno
nsatragno@gnome.org 2013
Benjamín Valero Espinosa
benjavalero@gmail.com 2011
Jorge González
jorgegonz@svn.gnome.org 2009
Rosa Elena Pérez
rozydicemiau@gmail.com 2014
Oscar Rafael Arachi
arachi910@gmail.com 2014 - 2015
Miguel Ajuech
miguel.ann.28@gmail.com 2014
Adrián Pérez Domínguez
adrian@aztli.org 2015
Celina Osorio Ochoa
chelinoska@gmail.com 2015
Dario Amigon Espinoza
daramigon@gmail.com 2015
Yenisei Ramírez Pérez
yeniseirape@gmail.com 2015
José Roberto Ramíres Mendoza
aczella@gmail.com 2015
Bernardo Sánchez Romero
b.sanchez.rom@gmail.com 2015
Emmanuel Márquez Juárez
resident3333@gmail.com 2015
David Romero Serrano
lemi136@hotmail.com 2015
Omar Garcia Guzman
garciag.omar91@gmail.com 2015
Edilberto Huerta Niño
edilberto.huerta0290@gmail.com 2015

# Crear iconos

This page provides guidelines for those creating their own icons, including both full-color icons (typically used for application icons) and symbolic icons (typically used for user interface controls). For a more general overview of icon styles and usage, including the stock icons that are available, see icons and artwork.

# Iconos a todo color

The full-color icon style is most commonly used for application icons. The nominal size of full-color icons is 128×128px. However, because application icons are sometimes presented at lower resolutions, they should only feature detail that is presentable at 64×64px resolution: anything more detailed would get lost by filtering/scaling down.

The full-color icon template includes a 2px grid which should help you avoid adding detail that's finer than the desired threshold.

## Perspectiva y forma

Full-color icons should be rendered with a simple orthogonal view and no real or isometric perspective. To provide depth a raised effect can be applied to mimic the Z-axis. Please keep the effect subtle though! Raising the object more than 2 detail units (4 nominal pixels) is not recommended.

In order to aid recognition, each application icon should have a unique silhouette. However, to ensure visual balance with other application icons, the aspect ratio should not be extreme. Very narrow or very wide shapes should be avoided.

A grid template is available to assist with placing your icon outline. Do not try to cover a maximum area of the canvas: the outside margin should be left empty. In some circumstances a small detail can be extended into this margin space.

## Sombras

Shadows can be drawn internally, within a full-color icon, with the light source pointing straight from above. However, shadows should not be drawn outside the main silhouette of the icon, as these are generated programmatically based on the context. When app icons are presented on a white background, for example, a strong drop shadow is rendered to help define the contours.

Versions of application icons can also be programmatically generated for development or nightly builds.

## Paleta

A continuación está la paleta de colores de iconos de aplicaciones básica de GNOME.

Azul |
Verde |
Amarillo |
Naranja |
Rojo |
Morado |
Marrón |
Neutral |

You are free to use different shades of these colors depending on the desired material effect. However, these primary colors are a good baseline to start from. A GIMP/Inkscape format palette is available.

It is recommended to keep flat surfaces unshaded, but using gradients to signify bent surfaces is allowed.

# Iconos simbólicos

Los iconos simbólicos tienen una forma sencilla y están dibujados en una rejilla de 16×16 píxeles. Se escalan y colorean automáticamente en la propia interfaz de usuario.

Identifique una propiedad simple cuando busque una metáfora apropiada para un icono, y céntrese en la idea que distingue lo que se quiere comunicar. Por ejemplo, cuando se describe una acción que realizar en una imagen, no es necesario repetir la idea de una imagen en cada icono. En su lugar, céntrese en lo que es distinto sobre cada acción (por ejemplo: rotar, etiquetar, alinear).

Evite usar cualquier perspectiva en los iconos simbólicos, limítese a una vista simple ortogonal.

When using unfilled strokes for an outline, try avoiding hairline (1px) and do at least a 2px stroke for the main feature of the icon.

Los iconos simbólicos se colorean en tiempo de ejecución para que coincidan con el contexto, como si fueran fragmentos de texto. Aunque hay maneras de «sombrear» partes de un icono usando opacidad o creando un patrón difuminado o de dos tonos, intente evitarlo siempre que sea posible.

Cuando una metáfora recae en el espacio negativo, asegúrese de que funcionará con los colores invertidos. Por ejemplo, el resaltado de la lente de una cámara sólo funcionará si es más clara que la lente en sí.

## Tamaño y cuadrícula

While symbolic icons are scalable and should work at any size, the basic canvas size is 16×16 grid units. You have the whole canvas to fill, but note that a filled rectangular object will appear stronger/larger when placed next to items that only use thinner strokes. Try to keep the contrast of your whole set.