\b;Instruction \c;detect\n;
With the instruction \c;detect();\n;, you can look for objects like \l;enemies\u object\mother;, bots, buildings or raw materials, which are in front of the bot. It is a simpler version of \c;\l;radar\u cbot\radar;();\n;.

\b;Pour spécialistes
Syntaxe:
\s;\c;detect ( cat );\n;

Detects the nearest object of the specified \l;category\u cbot\category; being in front of the bot. It is similar to the following instruction:
\s;\c;radar(cat, 0, 45, 0, 20);\n;

\t;cat: \c;\l;int\u cbot\int;\n;
o \l;Category\u cbot\category; of the objects that should be detected. For example, when you are looking for an ant, write \c;radar(AlienAnt)\n;. 
o \l;Array\u cbot\array; of categories of the objects that should be detected. For example, when you are looking only for grabbers:\c;
\s;int bots[4];
\s;bots[0] = WheeledGrabber;
\s;bots[1] = TrackedGrabber;
\s;bots[2] = WingedGrabber;
\s;bots[3] = LeggedGrabber;
\s;object nearestGrabber = radar(bots);
\n;
o Keyword \const;Any\norm; if you are looking for any object (including even plants and so on).

\t;Return value: \c;\l;bool\u cbot\bool;\n;
\const;true\norm; if the object was found
\const;false\norm; if the object was not found

\t;Voir aussi
\l;Programmation\u cbot;, \l;types\u cbot\type; et \l;catégories\u cbot\category;.
